After reaching the age of 20, I feel like I’ve passed a certain threshold. Your slavish teenage years are behind you, you have flown the nest (for a while, at least), and you now feel like you are your own man, standing proudly upon your own two feet. And it is with this newfound emancipation that I think I can finally admit that actually, I don’t really like nightclubs. I never really did, it’s just now I feel it unnecessary to try and feel otherwise. It’s not like I became a pagan or anything, it’s just they don’t really do it for me like they once did. If you have something to celebrate; a birthday, a holiday, the end of the year, the beginning of the year, or, even payday, then a night on the town is certainly in order. But, if it is a rainy Tuesday evening, maybe you could just, not. And it doesn’t matter if you go to your average prole hole, an indie place, a gay place. Drink gets drunk, and dubious connections are made. These are universal truths.
Sunday, 30 September 2012
Entry 21: The Night They Drove Old Dixie Down
Tuesday, 25 September 2012
Entry 20: How To Fail A Shop Floor Induction
I got turned away from a job today. It was one of the more interesting encounters in my recent memory. To avoid any suits for libel (on account of the overwhelming popularity of this publication, obviously) I will alter some of the names and such. So, I went to an open interview with something approaching sixty other people. I was applying to cosmetics and smelly things shop, let’s call it, Delicious! As I vaguely knew, Delicious! was one of those preppy environmentally friendly places, crammed with nice smelling tut; essentially an overpriced-pinko retelling of The Body Shop.
So, an open interview, at Delicious!. What an ‘open interview’ comprised was beyond me though. I figured most interviews were open (apart from that time I said I enjoyed fencing in my spare time; that was a lie), but maybe this job just required a particularly high level of moral accountability. Whatever, I turned up anyway. I was at the back of the sixty-strong line, and as the throng was herded into the centre of the room, the door was closed firmly behind me. What happened next was a hazy blur. I can only really describe it by making reference to some sort of terrible marriage between Charlie and The Chocolate Factory and Deliverance. The staff were all stood on tables, laughing and clapping and cheering like the Sunshine Bus had broken down on the M28 and the fleeing occupants were attempting to hail passing traffic. One girl who was staring at us, her massive crazy eyes roving over us face to face, was pouring some pinkish bubble bath from a jug, into another jug, and repeating all the while, something I think similar to “Oh a’ love these bubbles a’ do too”. This salutation was met by further chuntering and cheering from the other members of staff, dotted around the room in formation, effectively kettleing us in the centre of the room.
“Do you want to step in the other room?”
Oh. This was not good. I hastily complied with Meredith’s demand. After closing the door, she turned to me and said, after some thought;
“Those are grey trousers”.
I paused at this. She was right, they were grey, a dark grey, the colour of dark pencil graphite. I know at the first meeting I was told to wear black and white. But I didn’t have black trousers, and jeans weren’t allowed. This stage would have been only a second out of maybe three of four. Was I to buy a uniform for a job that I was not even half way to having a chance of getting? For a job interview, definitely, but for something at least two steps before an interview, probably not. And so I wore grey pants instead. Lordy lordy.
“Oh, is that a problem?” I asked.
“I can’t let you on the shop floor like that” replied Meredith.
This took me aback. They were, after all, just grey trousers. “Can’t let” was pretty strong wording. Did she think I would just go and rape all the customers on the shop floor or something; had I turned up smeared in the blood and sinew of a sacrificial yew, or was I just wearing grey trousers? I assured her that I could pop out and buy some new black trousers, since they were clearly somehow strongly linked to selling bath bombs. Meredith did not commit to this one bit. Instead she told me that, with regret, I was not going to progress any further, and that should I want to work at Delicious!, I would have to re-apply from the beginning, presumably, next year. This surprised me, I didn’t think they would flat out throw me out the joint over the trousers. But Meredith was clearly not messing around here. I enquired as to whether I could merely be rescheduled for another time, and to this I received back only a quick shake of the head. Soon hereafter I was being trotted delicately out of the shop.
And so, that, was that. Delicious! had taught me a quick but memorable lesson on the values of wearing trousers of material darker than dark grey. I was not too upset; the weird soap-cult that comprised the rationale of the place seemed somewhat at odds with, well, basic humanity or reasonableness. And no one likes a man in an apron. Of course, there is perhaps, the tiniest trace of, you know, bitterness, here. After all, I was told to wear black pants (not dark grey, goddamit), and it was probably just Delicious! customer policy to not let me try again. Meredith was just doing her job, and you can forgive her the satisfaction of being able to cross off one from a long list of job applicants, whose inductions are probably making her work longer hours and generally be a bit of a pain. Still, it’s a hard pill to swallow when the colour grey totally screws up your day. So learn from this cautionary tale, the 21st Century equivalent of a Hans Christian Anderson yarn. If they say wear black, wear black. Or else you might find yourself dealing with someone who has a name as frightening as 'Meredith'.
Wednesday, 12 September 2012
Entry 19: The Boys Of Summer
There is surely one question on the mind of every student in
the Western Hemisphere; where, exactly, did the summer go? I had it better than
most, and in fact it is only now that I realise I have had around three and a
half months in summer holidays. And yet now, time is up, and a new term, and a
new, final year at university, beckons. Why is it that holidays seem to
disappear like that? I actually wish I could have had breaks this long when I
was a kid; I would have had a lot more use for it back then. Most people my age are entering a very
exciting month. For some, it is a new year at university. Some are only just
entering university, ready to kick off their first year. Others are starting
jobs, leaving home, or otherwise, feeling the heat of summer ebbing away, and
the chill of the autumn, slowly taking its place. While it is a very exciting
time, it is also a sad time, a time for me, at least, to reflect.
The past few months have gone by so quickly it has left me
feeling a little uneasy on my feet. Like standing in one place, and feeling the
earth move beneath you. The summer has seen some drastic changes, some funny,
some anything but. One of the most
important things I have come to understand, something that is important for
anyone I suppose, is that life isn’t long. Okay, I know, at the ripe age of 20
I probably sound a bit whiney saying that, since it is essentially the premise
of every Panic! At The Disco song
ever written. But when three and a half
months vanishes into a scattershot of memories, in the blink of an eye, what
else can you deduce? That, perhaps when you are retired and grey (after taking out your dentures and emptying
the commode) that you may feel the same way about your entire life?
Frightening stuff
indeed. No one wants to think it is true
what your gram-gram says, that life will ‘just fly by’, because who wants that?
And, truthfully, I don’t think that is necessarily the case. Rather than some
dark harbinger of the fleeting nature of life (For further reference, listen to
anything the band Evanescence has
ever written), the habit of time ‘flying by’, is more just a good reason to
grab every single day by the scruff of the neck. And so, you change one clichéd
phrase, with an even more clichéd phrase. But overwrought or not, the
time-tested sentiment that every day is sacred, certainly holds water. How many
times have you gotten up at noon, only to doss around all day watching endless
retreads of Two And A Half Men? It is
virtually a pandemic. This thought dawned on me on a sunny Thursday morning in
July. I woke up at 1:00PM. My bed was festooned in a medley of random shit,
some music magazines, Tesco bags, a table tennis paddle and, bizarrely, a small
frying pan. This varied selection of junk had sort of moulded around the shape
of my body as I slept. My room was a tip, and it hummed of the unsavoury smells
my body permeates during REM sleep. It was at this point, as I came to, rubbing
away that vile gritty-griminess you get when you oversleep, that I realised; I needed
to stop doing this. One image came into my head, in that moment of dank sweaty
semi-consciousness. I recalled a music video by little-known electro pioneers,
UNKLE.
The song was called Burn My Shadow,
and the video depicts a man who, awakening in an analogous state (I.E Bathed in sweat, and still in bed in the late
afternoon) discovers he has an LED display on his heart, displaying how long he
has to live, down to the very second. It
was probably one of the more provoking things I had ever seen, and it really
struck a chord in me as I sat there, in semi-darkness, in a puddle of my own
sweat juices. How different would you
live your life, if you were perpetually aware of how long you had left to live?
Would you ever waste time again? Probably not; certainly no more late afternoon
rises, and, to boot, the viewing figures for Bargain Hunt would drop considerably. It is an interesting idea,
since, effectively, you do have a
little clock ticking away, only it is invisible, so you never know what it
says. Of course, this would certainly not be an improvement on being blissfully unaware of your doom. If you had a similar
Death-Alarm on your chest, your life would be perpetually hilarious to everyone
else. You would probably forego washing and shaving; apparently obsolete in the
face of approaching death, resulting in a quasi-Tom Hanks from Castaway-rapist physique. You would sit
through dates glancing at you watch, and irritably asking ‘Are we going to develop an intimate and memorable relationship or
should I just go?’ as your date fiddled awkwardly with their fork and asked
what you did for a living and how many pets you have. Whenever you needed to
poop you would grumble and sit on the loo, drumming your fingers on your knee
as you watched valuable seconds shaved off your lifetime as you waited for the
deed to be done. And you would probably make a right hash of wiping to boot.
Still, even if it is not a preferable way to live, it is an interesting
metaphor. And it lead me to strive to try and do more, or, at least to try to
do the same things, but more often.
And so I made an effort. I reeled in friendships I had
allowed through my own inaction to begin to trail into obscurity. I read
everything I could get my hands on, from Murakami to Steinbeck. I watched a
bunch of films I had meant to watch for ages. I wrote on this blog, regularly
(Developing a committed fan base of, approximately, 0 people). I remembered how
much I loved cycling. I developed a new-found love of roller coasters, even after
spending my early adolescence being perpetually terrified of them. Indeed,
before my two trips to Thorpe Park, my only experience had been at Euro Disney,
where I tried Pirates of The Caribbean,
got scared shitless, and retreated to the revolving teacups for the rest of the
day. I turned 20. I had a bit to drink with some friends, I swam in the sea,
and enjoyed the sun. And then, almost all at once, September was here, and the summer
had gone.
Of course, despite its crippling overuse, the phrase ‘live
every day like it is your last’, is a daft thing to say, and does not lend
itself to the realities of day-to-day life. You need ‘off’ days, I.E, days
spent in your pyjamas watching re-runs of Will
and Grace on Sky Living, to properly enjoy the days you spend actually
doing things like larking at the beach with mates or riding Nemesis Inferno. You need a balance
between advancing and staying put in your life. You need action, and then reaction, and through
this, you learn. And it is this, more than anything I think, that a young
person should do over a summer holiday. And, as a new, final year at university
draws into view, and a sense of nostalgia becomes almost overbearing, I feel,
that I have learned. That memories good and bad, will bring a tear, that
pictures can never be the same as being there, that words are poor substitute
for feelings, that the only true happiness you can claim in life comes from
other people. And that some people, left unchecked, will destroy anything to
hide a truth.
Labels:
autumn,
beach,
burn my shadow,
don henley,
like the ronan song,
looking bac over my shoulder,
memories,
nostalgia,
reminisce,
rollercoaster,
september,
summer,
sun,
the boys of summer,
UNKLE,
war stories
Sunday, 2 September 2012
Entry 18: Game Review: Fallout: New Vegas
One thing is for sure, Fallout
New Vegas is not going to win any beauty contests. It’s aging game engine
is the game coding equivalent of Susan
Boyle smeared in Bisto. But this game is perfect for showcasing what video
games are really about. While the current trend in the games biz is to make
everything look as brown and life-like as humanly possible (Yes, Gears of War, we look to you) New Vegas is a master class in atmosphere,
storytelling, level design, and humour. Also,
Fisto, the sexbot. More on him later.
Fallout: New Vegas
is a melting pot of American counter-culture.
A role-playing, open world game, blending together bat-shit sci-fi, with
swing dance; Jack Kerouac’s On The Road, the Beat generation, and drug fiends right out of Naked Lunch melded irrevocably with pew-pew laser guns and robots
with names like Mister Gutsy. You are
‘The Courier’, a nobody who becomes a somebody when a routine delivery job goes
a bit off-rails, after a smooth talking
gangster in a white check suit named Benny (voiced by Matthew Perry) shoots you in the head and puts you
in a shallow grave. I hate it when that happens! Luckily, a robot named Victor,
who resembles a toaster with the sentimentalities of something out The Guns Of Navarro, sees the whole
thing and delivers you to Doc Mitchell. Soon enough you are right as rain
(somehow), and after entering some inevitable character orientation menus, you emerge into the fledgling backwater of
Goodsprings. But as you soon learn, this is just a speck of the huge, richly
populated world of New Vegas.
The latest in Obsidian’s Fallout series, the same developer
behind the legendary Elder Scrolls
games, New Vegas is a series
highlight. Fallout 3’s setting of Washington
DC eventually left you feeling rather exasperated, with the miles and miles of
endless grey. A silly comment to make,
considering the game is set in the aftermath of a huge atomic war, with your
character emerging into the wastes of the capital to find your dad (then again,
when your dad is Liam Neeson, who wouldn’t
face an atomic wasteland to find pops?). And while that first step out of your
underground home, Vault 101, into the blowing wind and bright, soapy light of
the DC wastes, is probably one of the most arresting spectacles in gaming
history, it has to be said, the endless shades of grey got a bit trying by the
end. No such problem here. Though the
chronology of the two games is a little muddled, New Vegas takes place sometime after Fallout 3, and New Vegas
trades the Capital for the sun scorched dystopia that is the Mojave
Wasteland. But this Wasteland is
downright beautiful; the desert landscape stretching before you is awash with
dark red canyons, snowy mountain peaks and even patches of green where plants
and flowers grow, as the earth recovers from the war that ended the Old World.
This greenery can be picked and collected, a la Red Dead Redemption, and makes up a large part of the huge new
crafting options on offer. You can set up a campfire and cook different
foodstuffs to make up those spent health points, some of which are much sought
after, like the Wasteland Omelette. But
this new feature is just the teeniest tiniest peak of the iceberg.
The Mojave is massive, and what New Vegas does best is let you wander it
as you please; go exploring for loot, chat with the locals, anything you like.
Just be ready for a fight or two. You are never alone long in New Vegas. The baddies range from
gangsters and ranchers, to raiders and drug fiends. But beyond them the world
is teeming with beasties trying to take a chunk out of you. These start off
with the likes of stray dogs and bloatflys. But this cushy start doesn’t last
long, and the creatures in New Vegas
are utterly ferocious. Many a time you will find yourself backed in a corner,
desperately pumping your shotgun at a huge Radscorpion as it scuttles towards
you, its massive stinger ready to punch a hole in your face (Those beady eyes,
oh god, those beady eyes). There are
newcomers too. Cazadores, red-winged insects the size of wheelie bins,
regularly descend in packs from their mountain nests to mess up your day. Also
making a new start are the Nightstalkers, coyotes with the face and tail of a rattlesnake
that are just as terrifying as they sound.
Luckily you are well equipped to
defend yourself. The sheer level of armaments in New Vegas is staggering. It really serves to highlight the weird
marriage of The Wild West, B-Movie science fiction and Clockwork Orange. Winchester’s and repeaters pop up amongst laser
guns and plasma grenades, along with a slew of melee weapons, as well as some insanely powerful options,
like the grenade machinegun. While the combat in F3 was fidgety, and guns had all the accuracy of a sling-shot made
of toffee, the gunplay in New Vegas
is much more intuitive. A welcome inclusion is the ability to aim along iron
sights, making accuracy a possibility. Furthermore, new bullet variants spice
things up a little; some working better on armour, other others on soft targets,
and some just set the poor buggers on fire. The hot key system is still a pain
on console, without a keyboard to work with, but this is a minor issue. And the ability to pause time and highlight
particular areas of your targets, in the beautifully over the top gore of
V.A.T.S, is still as glorious as ever. There is nothing like watching a
low-level scamp brandishing a Dress Cane jog laboriously up to you, only to
nonchalantly target a buckshot at their face and blast their cranium off to
mercury.
You will spend most of your time in
the Mojave doing quests, many of which are ancillary to the story. This is
where the game really shines. While you start off with simple fetch-quests and
introductory skirmishes, things soon get a lot more interesting. One early
example of just how expertly crafted the quests in New Vegas are, is Come Fly
With Me. Things start off simple enough. Some townsfolk moan to you that
they suspect some Ghouls have holed up at an old rocket launch site up the road.
You agree to go have a shufty. Ghouls, making a reappearance from Fallout 3, are those unlucky souls who
let the gamma radiation get the better of them during the aftermath of the
nuclear holocaust; essentially zombies. Sure enough you find them around and
about; skeletal Gollum-like creatures who try and eat you the second they see
you. You blast your way through them and get into the building. You reach the
top floor, and are greeted by more ghouls, except these ones are still civilised,
and have hatched some plot to launch the remaining rockets at the site into
space, in keeping with some far-out religion they’ve cooked up. They tell you
they need you to clear out some bothersome mutants in the basement.
These turn out to be Nightkin;
hulking buggers with big hammers and cloaking devices who lurk in the tight
hallways and mash you to a pulp at first sight. You get to their leader, who,
after talking to a cow skull for an extended period, reveals that they are there to get more Stealth Boys,
the devices they use to remain hidden. Another Ghoul is in the other room, preventing
anyone from getting to the goods. So you walk in and you soon discover this
Ghoul, civil like the ones upstairs, is actually looking for his girlfriend,
who the Nightkin have imprisoned. What was once a simple task has become a
quest, within a quest, within a quest; multi quest-ception. And you can choose
to help or hinder any of these three as you please. But say you get the
Nightkin to leave, after discovering there are in fact no Stealth Boys,
developers at Obsidian leave in one detail that is just utterly devious. As you
go to the viewing platform to see the religious Ghouls blast into space, you
can choose, after all that goodwill, to press a button on a nearby console
altering the flight plan, causing the rockets and their happy cultist cargo to
sputter and crash into the desert. This
is just one of the many memorable adventures you embark on during your time in New Vegas, and it is the freedom and
sadistic wit imbedded in these tasks that make them so utterly addictive.
Beyond these side quests, the main
storyline sees you follow your would-be killer, Benny, to the New Vegas Strip,
where the pre-war Las Vegas has been rebuilt. Here we meet the enigmatic Mr
House, the shady de facto ruler of New Vegas, who has big plans for the Mojave.
He commands an army of Securiton robots (obviously) who keep order on the
strip. Or do they? Certainly, everything
is not as it seems. The main plot thread trails through the first half of the story,
but as we pass the halfway mark, things get very interesting, very quickly, and
the plot builds up real traction as the plot unfurls before you. Again, this is
a marked improvement over F3, where
the main story meandered along until the very end, where you could either be
killed (The good ending, believe it
or not), or let some poor sucker die for you. And that was more
or less it. There are various
factions vying for control of Hoover Dam, the only intact source of power in
the region, and the key to controlling the Mojave. Do you help the well-meaning, but overly bureaucratic
New California Republic, a contingent of conscript and volunteer soldiers,
attempting to rebuild the region to Old World specifications? Or do you help
The Legion, a tribal army of slavers, based on the Old Roman Empire, with, who
else, Caesar, at the helm (a theme perhaps stemming from Caesar’s Palace casino). Then, there is Mr House, your effective employer,
with his robot army. And then, on top of that, there is Yes Man, one of Mr
House’s robots, who can help you take the whole lot for yourself.
You can trek the Mojave alone, but
half of the fun is having some companions to back you up. The AI in New Vegas is pretty terrible, but the
characterisation is excellent. There are
somewhere around 8 different companions you meet who are willing to help you.
There are stoic solider types, cowgirls, doctors, to name a few, though one
standout is ED-E, a plucky little Eyebot, who bobs at your side, blasting recorded trumpet fanfare whenever you
get yourself in a scrape. Then there is Rex, a part robotic German Sheppard,
with a glowing brain jar between his ears.
Rex isn’t without his quirks; he hates hats, and rats, for no discernible
reason, which led to several reloaded saves after Rex went bananas and mauled
some poor sod guilty only of wearing a moth-eaten trilby. The wide range of
counterparts available makes traversing the Mojave that bit more unpredictable;
thankfully, in a good way. There are of course endless bugs and glitches,
some of them funny, some of them
anything but; on more than one occasion my game simply crashed and I had to
reload. Other times quests didn’t work properly, or, upon entering a building,
the AIs just glitch in a ball in the centre of the foyer, looking like the QWOP man trying to fetch a digestive
from the bottom of the biscuit jar. The aging game engine must surely have
enjoyed its final outing with this one, and often you see it labouring to catch
up, with pop-in backgrounds, and rather punishing loading screens that occur
much too often. But it is hard to let these issues get in the way of what is a solid
game.
Obsidian’s 2010 effort is one of
their very best. The world of New Vegas
teams with life, diversity, opportunity, and sheer inventive zest. There are shortcomings, and areas for improvement;
most centrally, some form of getting about, like maybe a little sci-fi
motorbike or something. But New Vegas
is the best Fallout yet. It is so
jam-packed of memorable moments. Take the afore mentioned Fisto, a squat little
robot, who on calibration into a sexbot, makes you his first customer (to which
you can reply ‘I can’t feel my legs!’.
Totally necessary). Or when a clan made up of 50s housewives right out of People magazine and names like ‘Irate
Ida’ and ‘Rancorous Ruth’ besiege you with rolling pins. This is one of those rare games where it is
not the ending that really matters, but the long, illustrious journey that gets
you there. I made the mistake of getting hooked on this during exam season.
This games design teases out the obsessive-compulsive side of you, leading you
to dig deeper and deeper into this rich world. And yet often you will hardly
skim the surface.
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